Platforms:
PC, Nintendo Switch, PS5
Released:
July 10, 2025
Publisher:
Bandai Namco Entertainment
Developer:
sAs co. ltd.
PATAPON 1+2 Replay is a release that marks a bygone era. A pair of rhythm games developed by Japan Studio, a defunct PlayStation team, they’re a vital piece of the console developer’s history. Coming from a period when bountiful amounts of weirdness, creativity, and ingenious game design were coming out of not just the developer but across the entire platform, they’re not the kind of titles we really see anymore. Especially since the teams’ closure in 2021. With this collection that sees two games fuse RTS (Real Time-Strategy) combat and rhythm gameplay in joyous harmony, now on additional console platforms, it’s a bittersweet time with the weird and wonderful series that marched to the beat of its own drum.
The PATAPON games were home to the PlayStation Portable and, like many other games on the handheld device, take a small and simple gameplay design and stretch it out for miles to create endless fun. Your hook is simple: situated on a 2D plane, you must command an army of tribal eyeball creatures known as Patapon, travelling across the lands in search of the ‘Earthend.’ Along the way are giant beasts, an enemy tribe and even battles against the harsh environment. Your saving grace and single thing that will see you to victory is the beat of your army’s drums, engaging in rhythm game-esque gameplay to attack, defend and progress through levels.

Four drums are mapped to each face button: On the Switch 2, Y is ‘Pata,’ A is ‘Pon,’ X is Chaka, ‘ and B is ‘Don.’ A sequence of several buttons is required to complete a command for your army (to attack the rhythm and henceforth sequence entering is ‘Pata, Pata, Pata, Pon’). Quickly, the game becomes a juggling act where you’re spinning several plates at a time, making sure you’re keeping up the rhythm to its maximum to reach the empowered ‘Fever’ mode that amplifies your damage, while you’re constantly moving, attacking and defending, fighting over control of the 2D battlefield.
It was simple and efficient then, and it’s simple and efficient now. Anyone is able to pick up the game and play, but perhaps not master it, for quite some time. The breadth of players being invited in is also bigger than ever, thanks to 1+2 Replay’s unique addition of difficulty options, fine-tuning drum timing and other quality of life offerings.
“…a bittersweet time with the weird and wonderful series that marched to the beat of its own drum.”
I’m not being hyperbolic when I say the simple drum beat rhythms have since been in my mind for weeks on end now. The chanting of ‘Chaka, Chaka, Pata, Pon,’ which sees your army enter a defensive stance, haunts my thoughts at night while I’ve been trying to sleep. As the world’s largely in monochrome, save the backgrounds and other flourishes sprouting colour, it almost feels like you see sound in everything you do in the PATAPON series. Burned into your brain are the hud flourishes of each drum syllable. This is but one of many examples of the series’ devotion and adoration to the art of music. The backing music is primo content in the first game, but truly spectacular in its follow-up. Its music is so good that it feels delightfully evil and parasitic with how it can enter your brain. Players need look no further than the Egg song from 2. If you know, you know.
PATAPON 2 as a whole is just inarguably a stronger, bigger and better game in every way than its predecessor. The first title has its charm in its minimalist roots, but falls short in areas of gameplay diversity and even tutorialisation. PATAPON doesn’t explain itself well when it comes to the minute details of how to specialise army units and level them up. Though you’re still having fun, it’s not until the sequel that you’re truly soaring and understand the franchise’s unique game feel. A big way that this clearer direction is more apparent is due to the clearer levelling system found in PATAPON 2, where players follow crafting trees to evolve and build up and create bulkier and better army units with the resources and currency (known as Ka-ching) they’ve gathered in levels.
Battles in PATAPON 2 also require more thought. New enemy types see enemy forces taking to the skies on birds, which you too can match with similar allied units later on. With more to deal with than ever, including big bouldering bosses that require a lot of aggression to take down, you’re required to strategise better with unit placements. Maybe your spear throwers and archers should be more at the back this time, so they’re not overshooting and missing the shot against that encampment you’re stuck on. Continue to be stuck against a wall? Then you’re going to have to go back and grind out earlier battles and hunts to gather key resources.
While all of this is going on in the sequel, the spectacle of fights is bigger than ever. Arrows are flying all about the screen. Chants, war cries and yells from your adorable eyeball soldiers erupt through the music as you work on taking down waves upon waves of enemies, doing your best to hold onto every unit until their last dying breath. Environments are more varied than their predecessor, rich and bursting in colours such as orange sunsets or bright pinks, evocative of you going to battle in a forest of cherry blossoms. More gimmicky levels and fights see you making use of every mechanic, ability and unit at your disposal in frequent push and pull fights for control across the battlefield. There are hints of this in the first game, such as needing to do a rain chant with a specific drum combination so that it’s safe to cross a fiery desert. PATAPON 2 takes these starter ideas and runs with them.
For all the praises I can sing to PATAPON 1+2 Replay, it doesn’t do away with the small annoyances that’ve always been there. For example, the games can feel a little bloated and long in the teeth. This lengthiness feels artificial too, due to the consistent brick walls that’ll sprout and block your progression, requiring considerable periods of grinding to get that one key item or unit to be able to finally see a fight through. It’s a shame the games are still like this, too; it often can take away from the grandiose, special feeling of taking on a boss fight for the first time. I lost count of the times I was introduced to a level, seeing a giant tunnelling sandworm or hulking dinosaur-like thing, only to inevitably fall to some mechanic I had no warning of or way of mitigating.

PATAPON 1+2 Replay is an interesting beast. It’s good to see PlayStation taking more of its IP to other consoles after its moderate success in doing so last year with LEGO Horizon Adventures. I’m stoked that more players are getting to see some of the company’s kookier and creative side with this release. By the same token, it feels a little too coldly calculated and is a reminder of how overprotective they can be of their properties if all they’re willing to port over to consoles is low-stakes games and a soon-to-be multiplatform multiplayer game that will surely make them a lot of money. Moreover, I just god damn miss Japan Studio and the wonderful stuff they put out over the years. Remember Ape Escape? Gravity Rush? Even Tokyo Jungle? It stings a little that the biggest bone PlayStation has been able to throw us about this era is this fun, if largely unambitious, port. Both PATAPON as a property and Japan Studio deserve more.
7.5
Good
Positive:
- Wonderful fusion of RTS combat and rhythm gameplay
- Huge revernce and devotion to music with tunes that'll earworm into your brain
- Big and diverse specialisation for your units in the second game
- Bursting in colour, chaos and vibes
Negative:
- First game isn't all that good at tutorialising the player
- Plenty of grinding found in both games that artifically extend their length
With the release of PATAPON 1+2 Replay comes vibrant and wonderful flashbacks to a colourful, vibrant, arcade-y and, most importantly, fun, era of games that don’t really exist anymore. It was a joy for me to visit these games for the first time, and I’m finally well invested in the majesty and magic of the RTS and rhythm fusion harmony that the franchise is known for. With how grandiose and exciting the battles get with their devotion to music and busy, frantic chaos that explode across the screen, I’d be hard-pressed to find any fan, new or old, who doesn’t find joy here, smiling like a huge dork as your units chant and stomp across the world. Though there’s still the oddball of funk, including some poor tutorialisation in the first game and real brick wall moments that require grind, I’m glad PATAPON is back in a largely unaffected package. Players should jump right into this here nostalgia-infused release. The water’s fine, and you’ll be remembering the Patapons’ spirit songs for years to come.