Artis Impact Review – Joy in a broken world

Reviewed August 7, 2025 on PC

Platform:

PC

Released:

August 7, 2025

Publisher:

Mas

Developer:

Mas

The world of Artis Impact is, on its surface, rather bleak. Humanity survives by a thread, building villages over the ruins of civilisations past and sheltering from the ever-present threat of corrupted AI entities, massive creatures that ruthlessly lay waste to anything and everything. There’s violence, corruption, brutality – but always plenty of time to pull a shift at the local pizza shop, dip into a spa for a relaxing pick-me-up, or talk smack with your robot bestie.

A sci-fi JRPG from Malaysia-based solo developer Mas, Artis Impact is a light adventure in a dark world. Presenting itself on the cosier end of the RPG spectrum, it places its focus firmly on its playful characters and gorgeous art direction, which marries hand-drawn graphic novel scenography with wickedly animated pixel art. It’s a world of extremes, chaotically wielding a thoroughly offbeat sense of humour alongside its heavy themes.

Protagonist Akane works for Lith, an organisation dedicated to protecting humanity from vicious enemies referred to as “AI”. While generations of war with these artificial constructs have left society in a post-apocalyptic state with resources scarce, some AIs are friendlier to humans, including Akane’s constant companion, Bot. The pair work together with Lith to defend their village against robot attacks and attempt to uncover the mysteries of how the AI came to be.

Artis Impact has a striking and unique visual style, using gorgeous pixel art to render its environments and main play space. Developer Mas uses soft edges and subtle shifts in colour to create simply beautiful scenes that feel at once haunting and cosy. Contrasting this are the manga-style comic panels that accompany dialogue and cutscenes, where hand-drawn character art allows for more detailed depictions of events. There’s a distinctive monochrome palette used here that is striking and makes the occasional splash of colour stand out effectively. Additionally, the “zoomed-in” panels allow for exaggerated facial expressions and regular doses of slapstick humour to punctuate scenes.

It’s this sense of humour that players may find polarising. The game can be confusing in its tone, with some of its edgier moments feeling jarring at first. There are a few comic panels that wouldn’t feel out of place on a late 2000s message board, as well as some oddly adult jokes. Pretty early on, you’ll meet one of Akane’s colleagues who hates women, with the running joke being that he constantly gets punched in the face for his misogyny. Bot is also portrayed as a rampant scallywag, ready to fleece old ladies to get ahead. None of these bits are super funny the first time, but the repetition wears you down and eventually allows you to lean in and enjoy the game’s offbeat tone.

The real treat of bearing with Artis Impact’s humour is in appreciating Akane and Bot’s relationship – not so much as it develops over the course of the story, but as you come to understand their sibling-like connection and symbiosis. They’re at each other’s sarcastic throats in a way that only family can get away with, making the game’s later moments hit harder as their friendship is put to the test. I flipped from being irritated at Bot’s constant jibes at the beginning of the game to looking forward to a little sarcastic dig from him by the end, trusting Akane would follow up with a silly little retort of her own.

The world of Artis Impact itself is neat and compact, taking you through a few different settlements and dungeons peppered with items to collect, enemies to defeat, and side activities to pursue. Akane can interact with the citizens in each area, unlocking opportunities to work part-time, exercise, or eat out at restaurants. Each of these additional actions nets you some money or increased combat stats, as well as treating you to some cute little animations and conversations.

The focus on building the world and showcasing funny character moments does come at the expense of a cohesive main plot. While Akane and Bot are ostensibly completing missions for Lith, there’s not a lot of clarity around what their overall goal is, and most story leads set up in the first half of the game don’t really go anywhere. The adventure ends up feeling more like a series of disparate events rather than a continuous narrative, which is at odds with the title’s JRPG-style progression.

Combat against the game’s various AI enemies is par for the course for your typical turn-based RPG. You’ve got access to a few unlockable skills using Akane’s R Blade, some consumable items, and the auto-attacking Bot, who can be equipped with a supportive or offensive skill to use at his will. Taking enemy attacks will increase Akane’s level of Arsenic poisoning, which makes her more vulnerable to damage and needs to be cleaned off in a spa or through visiting a health clinic.

Artis Impact describes its battle system as “streamlined”, and indeed animations are slick, speedy, and satisfying – however, there’s a level of unexplained complexity in some of the systems that JRPG fans will likely find frustrating. Enemies will often inflict statuses on Akane with only a general hint at their effects and no real way to mitigate them, but they also never feel like they’re impacting the flow of combat. At the same time, your options are limited to a small handful of actions that don’t feel all that different from each other.

What ends up happening is each encounter becomes an exercise in style over substance: the animations look awesome and there are numbers and stats flying around, but you’re basically only going to be repeating one or two actions over and over again, chipping away at health bars until the fight is done.

Unfortunately, I’m not able to comment on the actual difficulty of the game’s combat and progression. During the review period, an overpowered buff named “Preview Privilege” was applied to Akane’s stats, making it nearly impossible to fall in battle. This couldn’t be toggled off and contributed to the battle system feeling relatively basic. It’s likely that a more natural difficulty curve would help combat feel more engaging, but its simplicity and ambiguity still hold it back.

Artis Impact may be a JRPG at a system level, but it’s a unique beast in actual “game-feel”. Its original brand of humour, gorgeous diversity in visual styles, and charming characters fit neatly into a sub-ten-hour playthrough that doesn’t outstay its welcome. While I found myself wanting more from the plot and combat system, this is an impressive offering from solo developer Mas and a decent little treat to enjoy over a cosy weekend.

6.5

Decent

Positive:

  • Painstakingly beautiful pixel animation across a variety of styles
  • Quirky "offbeat" humour that's often quite charming

Negative:

  • Combat system is fairly shallow and unsatisfying
  • Lots of worldbuilding, not much of a narrative

Touting a unique brand of offbeat humour and some absolutely beautiful pixel art, Artis Impact is a labour of love that mostly hits the mark. While its combat system lacks depth and it could use a stronger core narrative, it presents a gorgeous world filled with charming character moments that surprise and delight. Despite a few rough edges, this is a bite-sized RPG full of heart.