Platforms:
PC, PS5, Xbox Series X|S
Released:
August 8, 2025
Publisher:
2K
Developer:
Hangar 13
Set in 1900s Sicily, Mafia: The Old Country is a bold reimagining of what a Mafia game can be. Equal parts historical drama and brutal crime story, this is Hangar 13’s most focused effort yet. It blends narrative grit with breathtaking scenery, letting you immerse yourself in the bloodstained soil where the Mafia began.
Per la familgia
You play as Enzo Favara, a miner-turned-mobster in the fictional Sicilian town of San Celeste. What begins with a shaft collapse and menial labour slowly unfurls into a decades-spanning journey of loyalty, love, and lethal decisions. It’s not a fast start, but it’s a meaningful one that deliberately plants you in Enzo’s boots before he starts climbing the Torrisi family ladder.
The story beats with the heart of Sicily. While fans of the series will still get flashy explosions and over-the-top car chases, you’ll be captivated by the beautiful Italian countryside and lifestyles throughout the journey. Mafia: The Old Country also leans into family dynamics and tense conversations under this warm candlelight. Enzo enters a new social circle with the Torrisi family, and his central struggle is tied to identity in a brutal world. A powerful recurring message, ‘we might not always choose what we do, but we can choose who we are’, echoes throughout.
“…a love letter to Sicily and a mob story that doesn’t pull its punches.”
One of the strongest narrative threads is the bond between Enzo and Cesare, nephew of Don Torrisi. Their camaraderie is authentic, built slowly through shared hardship and blood oath. Whether they’re carrying out tense operations or trading jabs while riding through the countryside, there’s a real sense of mutual trust and sometimes vulnerability (in the way you’d expect two Italian men from the 1900s to be ‘vulnerable’). In stark contrast is Enzo’s bitter rivalry with Il Merlo and L’Ombra, cold and menacing brothers working for the rival Spadaro family. Their symbolic of everything Enzo could become if he loses his humanity, and their confrontation feels earned, steeped in mutual hatred.
Still, plot beats veer into the predictable and not always handled well, such as Enzo’s relationship with Isabella, the Don’s daughter, which is straight out of the mobster playbook. Isabella is introduced with a strong sense of independence but quickly becomes limited to the forbidden romance who keeps finding herself in danger, or seeking protection from it. To double down, the writing doesn’t always know what to do with women, reducing most (and that’s essentially just Isabella) to love interests or side notes. It’s a missed opportunity, especially when the rest of the cast is so richly drawn.
Mafia: The Old Country is a love letter to Sicily and a mob story that doesn’t pull its punches. When the story clicks, it’s gripping. One chapter, you’ll be blackmailing race organisers, and the next, you’re stealthily breaking a forger out of jail. There are even plenty of nods for fans of the Mafia series who pay attention. Each chapter builds momentum, culminating in some truly memorable missions that span the ~15-hour playtime.
Living in a postcard
If there’s one undeniable triumph here, it’s the world. Mafia: The Old Country might be set in a fictional Sicily, but every cobbled street, mountain range, and citrus orchard feels hand-carved from the island itself.
You’ll be riding horseback through beautiful sunsets of Monte dei Quattro Venti, creeping through alleyways in Porto Almaro, and even running through apartments and rooftops across the city centre. On multiple occasions, I had to slow down and soak it all in. It’s the kind of game where I stopped on a bridge just to listen to the clip-clop of hooves and detoured into a garden to marvel at the detail on the horizon. I even came across a traditional pork spezzatino recipe that I had to make in real life, and it was absolutely amazing. Yes, it’s technically linear in gameplay, but the environments are drenched with so much love for detail that they feel wide open, thanks to the deep art direction and life brought to 1900s Sicily.
“…every cobbled street, mountain range, and citrus orchard feels hand-carved from the island itself.”
Early missions see Enzo literally shovelling manure or preparing cuts of meat for a dinner. These slow and grounded moments reinforce worldbuilding before the action ramps up. While there’s a fair bit of riding from point A to B, the game lets you skip longer treks if needed (at the cost of missing some incidental dialogue). Still, it’s hard to imagine wanting to skip the scenery.
Scattered through the world are collectables like mystery foxes, newspaper clippings, readable notes and documents, and charms of San Celeste. The latter grants gameplay bonus charms to add to Enzo’s rosary. The system isn’t revolutionary and is a basic skill upgrade feature for the Mafia series, but it ties gameplay to the present Catholic themes and culture of the setting. For those worried about missing collectables, you can return to the world after finishing the main story and collect to your heart’s content.
One surprise was the inclusion of a period-accurate 1905 camera, gifted to Enzo during an early chapter. After wishing there was a photo mode to capture the game’s breathtaking vistas, finally being able to frame shots with vintage-style focus and aperture controls felt like a thoughtful touch. But disappointingly, the feature is used sparingly and only during specific story moments. You can’t just run around and snap scenic shots at your leisure. A missed opportunity, especially in a world this visually stunning.
Bring a knife to the gunfight
Combat in Mafia: The Old Country comes in two flavours: up-close knife fighting and classic third-person gunplay.
The knife system shines with its tactical duels that rely on careful observation of your opponent’s moves. Parrying, dodging, and breaking guards are deliberate in these tense milestone encounters. However, the tutorial’s tone sort of broke my immersion when a Sicilian mobster audibly told me to parry and guard-break in the middle of a farmside courtyard on the sun-soaked hills. It was actually funny how starkly out of world it was. Luckily, this was an isolated incident.
Firearms enter the picture a little slower, but when they do, they follow a familiar cover-shooter formula. Enemies will pop in and out of cover but rarely surprise you with advanced tactics, even on higher difficulties. Enzo can hold two weapons and a knife at once, alongside a grenade for a little more firepower, helping balance out the long and short-range target galleries. It’s solid gunplay, but not spectacular.
Stealth also colours a lot of the game’s action pieces, often giving you the option, or requirement, to sneak through mansions, strangle enemies, and use detective vision-style x-ray through walls. Use bottles as distractions and equip a stiletto for takedowns from behind. All what you’d normally expect.
“While combat functions as expected, I was left wanting something deeper once I had learnt how it all worked together.”
Still, none of this together is intricate or revolutionary. The game wisely avoids making stealth a chore, and it feels satisfying when executed well, but it’s surface-level. Gunplay has serviceable recoil and reliable weapons, but nothing particularly inventive or challenging that had me carefully selecting Enzo’s arsenal and approach. While combat functions as expected, I was left wanting something deeper once I had learnt how it all worked together.
Looting is where the pace stutters. After a shootout, stopping to hold down a button over every single body for a couple of seconds to collect ammo, treasure, or consumables is sluggish. There are upgrades, but it doesn’t completely solve the issue from the start. Other stumbles, like disappearing bodies when you stash a second one or sometimes robotic character pathing animations, don’t break the experience. The issue is, I was immersed so much in this story and world that small issues stood out to me.
One notable mention is the safe cracking. Simple in theory, but you can either find combinations on nearby notes or listen for the tumblers like in The Last of Us. A minor detail that always makes me feel like a genius and a criminal mastermind.
Saints, swears, and Sicily
As you’d probably already gathered from my thoughts, Mafia: The Old Country is nothing short of stunning. On high-end PCs, especially with Nvidia DLSS enabled, the game sings. Every frame feels like a painting with sunlight that bounces off stone walls and the flicker of candlelight in darkened rooms. Facial animations during cutscenes are exceptional and easily the best in the series. Furred brows, glances, and micro expressions all go into the lasting impact the game has had on me.
That said, there are some graphical hiccups. Cosmetic glitches like floating stones on bridges, twitchy horses in the distance, and noticeable pop-in when riding fast through the countryside are present. Minor annoyances, but worth noting.
“Every frame feels like a painting…”
On the audio front, it’s a story of smart choices. Including full Sicilian voice acting is a stroke of genius. It roots the game in its cultural setting and adds immense authenticity. Though be warned that lip-syncing doesn’t match up, which may be distracting. English voice acting for the main cast is just as impressive. I was quickly captivated by the nuances in the delivery of certain characters that immediately told me who they were and what their values are. Dialogue includes a healthy number of ‘Figghi’ì buttana’ and ‘Merde!’, which will absolutely delight those after some mafia spice. It knows exactly what it is, a bloody and operatic tale of family and honour. Even if some exaggerated Italian-English accents from side NPCs verge on parody, the performances are excellent.
The soundtrack is a gentle blend of traditional strings and emotional cues that fit the mood. It hints at Sicily’s unique musical history of diverse influences, from Arab maqam to more Latin sounds. The music also knows when to hit the right moments, travelling the beautiful mountain sides or overlooking the sea. While some of the more dramatic music leans more into generic action tropes, it’s mostly well-crafted and elevates the experience.
8.5
Great
Positive:
- Stunning Sicilian worldbuilding
- Deep, character-driven storytelling
- Authentic voice acting and culture
- Strong visual and art direction
- Memorable missions and set-pieces
Negative:
- Basic combat and stealth
- Underwritten women and predictable beats
At first, Mafia: The Old Country swept me up straight away. Its stunning world, compelling story, and rich sense of place felt like an Italian holiday. As I played on, the simplicity of its combat and stealth stood out more, but that’s not what I valued most. Not the most inventive action game, but one of the most immersive you’ll play this year. This is a leaner and more focused Mafia game that trades scale for storytelling and worldbuilding, and in doing so, delivers something quietly special.