Shuten Order Review – Holy Blasphemy

Reviewed August 30, 2025 on Nintendo Switch

Platforms:

PC, Nintendo Switch

Released:

September 5, 2025

Publisher:

Spike Chunsoft

Developers:

Too Kyo Games, DMM Games

Only 168 left until the end of the world. You are the only one who can put a stop to it, but before you can, you must figure out who killed you. Hot off the heels of The Hundred Line: Last Defense Academy, DMM Games has teamed up with Too Kyo Games to bring us Shuten Order, a frankly ambitious visual novel.

Breaking its story up into multiple routes that each focus on an entirely different gameplay style, Shuten Order wears a lot of hats, but whether or not it can pull them off is up to debate. One thing is for sure though, this world is a weird one and there are a lot of mysteries to uncover under the surface.

Your main character wakes with a start, memories missing and unsure where she even is. This is when she realises two other people in the room with her, they are angels, and she was dead a few hours ago. Unwittingly following along behind the pushy angels with little understanding of what is happening, she quickly learns that the country she has awoken in, Shuten, is run by a religious order (lets be real, it’s a cult) named the Shuten Order. Last night the founder of this order was killed, that founder was also her.

Reeling from this realization, the angels do her the decency of helping her choose a temporary name. Now going by Rei, she learns that her goal is to figure out who killed her, get them to confess and then retrieve her stolen soul by killing them. She only has four days to do this before she loses the second chance granted to her by God and one of the founder’s subordinates is the most likely culprit.

Each minister has their own route that can be selected in any order, leading to a three day story where Rei targets them and tries to get them to confess to her murder, but usually gets stuck in a completely unrelated pickle that she has to sort out before any accusations can be made.

The central mystery of Shuten Order is interesting and throughout each route I always found myself hoping for more reveals that would connect back to it but because they can be done in any order, there isn’t much of a sense of greater progression. Each route holds the details relating to the central plot pretty close to its chest and while there are revelations here and there, they often don’t connect to what is learned across the other stories.

There is also an issue with info dumping towards the end of a route, I found this a particularly big issue with both Inugami and Kokushikan’s routes. The insular mystery itself would resolve and then I had a fifteen minute long chat with the respective minister who would provide me new, but altogether unrelated information to what I had just gone through. It made the previous three days feel like preamble, because they had little to do with the actual reveals the route serves up at the end.

Each of the routes in Shuten Order has a different central gameplay mechanic. While they all lean heavily on visual novel elements, the gameplay between these elements is where the switch-up happens. Unfortunately these routes end up feeling a little half-baked. While it is to the game’s benefit that each route only lasts three in-game days, the game mechanics just feel like lesser versions of far more developed versions of the ideas.

I noticed this most glaringly in Ushitora’s route, which sees the protagonist trapped in a death game. Because there is only so much time to establish mechanics for each route, the death game ends up being a whole lot of walking around metal corridors and completing sliding block puzzles to open doors. There is finally a real escape room on the final day, but the lead up to it is a whole lot of mind numbing gameplay, with a decent story in between.

While many of Shuten Order’s routes suffer from a lack of interesting gameplay, Kokushikan’s route actually ends up over-complicating itself. While the gameplay majorly follows the usual mainstays of a dating sim, instead of just having Rei attempting to date Kokushikan across three days, it instead adds a whole complication where they are three separate girls that Rei must date one after the other. It feels very rushed and means that the girls can’t be much more than a combination of basic tropes. It’s an over-complication that just ends in the route feeling frustrating and repetitive.

Amongst a cast of characters each wackier than the last, the main character Rei is incredibly relatable

It’s always unfortunate when the routes pull the focus away from the ministers, because these five characters are one of the main draws to Shuten Order. Any of them could be the person who murdered Rei so sticking to them as close as you can is essential, and each of them has their own odd intricacies. Despite my first impression of her, I think that Fushicho ended up being one of my favorite ministers. She is trigger happy and aggressive, but there is a deep humanness to her that some of the other characters are lacking. Kokushikan especially could have done with more characterisation, but there isn’t much chance for her to get it because barely any time is spent with her true self during her route. Despite this, the characters are Shuten Order’s strong point.

Amongst a cast of characters each wackier than the last, the main character Rei is incredibly refreshing. She’s anxious and confused but surprisingly switched on, forced to play the role of a detective trying to solve the Founder’s murder and managing to sell it most of the time on the strength of her deduction skills alone. I also really appreciated her androgyny. While Rei is a girl, many characters incorrectly assume that she is a man and Rei really only feels the need to correct them if it’s necessary, so it honestly seems like she doesn’t actually care how she is perceived. Her sprites are incredibly emotive and there are a surprising number of them. I always feel like I know what she is thinking and feeling just by looking at them.

The visual style of Shuten Order is utterly stunning overall. The characters all have outstanding silhouettes and the lighting hits them all in bright shades of pink and blue. It’s heavily stylised and looks amazing in each sprite. The shading and lighting is always a bright colour, the UI is chunky and colourful, and this consistent style does wonders for the country of Shuten itself. The world is decorated with eye and hand imagery, bright colours and banners fill the streets, and it makes Shuten feel both alien and alive at the same time. Both the voice acting and the music are great as well. I loved Rei’s voice actress especially, she gives the character exactly the right delivery on each line and is a delight to listen to the whole way through.

7.5

Good

Positive:

  • Outstanding artstyle
  • Loveable main character
  • Engaging story
  • Interesting ideas

Negative:

  • Underbaked gameplay
  • Routes are not of equal quality

Overall, Shuten Order’s real selling point is its sense of style. Each screen of the game is a feast for the eyes full of colour and interesting designs. While its main story is solid, the individual routes vary in quality and their gameplay often feels a little lacklustre. Even still, there is a lot to love in this strange world and it’s hard not to enjoy the time spent there. Praised be the Shuten Order!