Darksiders has always been a series desperately trying its best to get its feet off the ground. It hasn’t always had necessarily favoured experiences but it has still managed to garner a loyal cult following among fans. Rightly so too, it has some excellent narrative ideas that just aren’t always perfectly pulled off next to its gameplay.
So, when Darksiders Genesis, the new series entry that plays like an ARPG or dungeon crawler, was announced, I was excited. This seemed far more my speed. I got the chance to spend some time with it at PAX but even more so I got a more intimate go at the game this past week, in a more private and fitting session. I was really pleased to say the least.
I really couldn’t think of a better way to build upon this franchise. Darksiders Genesis is also a prequel to the series, and looks like it’ll be a good way to introduce you to the dark charm of the franchise. If you’re playing Darksiders in co-op players will have to choose between who controls which horseman brother, the returning War or newcomer Strife. On the other hand, solo play allows for you to swap between characters on the fly, seeing which ones gameplay suits you more personally.
Strife is a charming gunslinger, always ready with quips as quick as his rapid firing guns that he mows down enemies with. He was my favourite of the pair, and I found a lot of joy in trying out the different ammunition types he had on offer, shocking enemies with my gun then scoring a sweet finishing melee blow with the press of a button. The bigger, badder War and his gameplay was a bit average for me if I’m honest. Throwing his sword didn’t quite feel satisfying enough nor did it look like I was really doing much damage to the more meatier enemies. This however should be taken with a grain of salt, I can see War playing a big and fun role in Darksiders Genesis outside of the controlled sections I got to play through.