I think I would’ve at any chance jumped in to play as telekinetic hero Jesse Faden again. Still, with the deep underground setting that’s given to me in The Foundation, it’s a welcome change of pace. As I’m both pursuing Helen Marshall and working out the source of the Astral Plane’s leak, I’m floored at the visuals. Wandering long, winding caves, a deep red sand lays beneath my feet. Crystal formations I can’t quite identify sprout from walls. White bright lights, that feel almost blinding if I get too close, seep in through cracks in the ceiling. Old cave paintings are in some areas, raising questions at just how old the mysterious Oldest House really is. The Foundation’s unique imagery is something you don’t see often in games, and I love it.
There’s plenty of new to see in the world of Control thanks to the expansion too. There’s a new hiss enemy type known as the Hiss Sharpened. The Hiss were already this terrifying force in the game, possessed humans and other quite indescribable foes that made even hovering in the skies hard and dangerous. Now, this new type are intent on getting more in your face, being fast and agile and swinging welded pickaxes at you. Another anomaly, a favourite side activity by Control fans, is there for you to calm too. Without spoiling too much it’ll take you on a fun high speed pursuit in a tunnel, while an 80s synth esque backing music track plays.