What’s the plot of Boyfriend Dungeon and what kind of game is it? What can people expect in terms of gameplay? Tell us more!
“Boyfriend Dungeon is part dating sim (spend time with friendly-weapons-who-may-become-lovers, make dialogue choices) and part dungeoncrawler (fight monsters, get treasure, level up). You fly to Verona Beach to take advantage of your cousin’s briefly rent-free apartment and get a summer job confronting your fears in the ‘dunj’… with the help of friendly weapon-people you meet along the way.”
What inspired you to make a game like Boyfriend Dungeon? Did you look to any other titles for inspiration?
“I’ve always loved RPGs, and I’ve enjoyed various dating sims, but ever since I was quite young, I often felt excluded from the ones I could play. I always felt like I had to pretend I was a guy, and I was limited in only dating the girls… so I wanted us to make something I wished I could play. I’d prefer to leave my inspirations in the eye of the beholder.”
When you originally started working on Boyfriend Dungeon, were you making a prototype for a dungeon crawler (that later turned into a dating sim), or a dating sim (that then turned into a dungeon crawler)? Which one came first? It’s such an usual mashup of genres that I’m keen to know more!
“Neither came first! The concept was originally about mixing both types of gameplay… the idea of dating your weapon came a bit later, as I was trying to figure out how to get your date into the dunj!”