You can collect cards, weapons, armour, and gold through both combat and story events. The gold comes in handy, because once you come across an opportunity to hire more party members, chances are you won’t want to pass it up. Banner of Ruins features increasingly challenging enemies with endlessly varied behaviours in combat. To parry this, you’ll have to be strategic and build up the strongest party you possibly can.
In my opinion, the party mechanics add the most complexity to the game. Your party members can come from different classes: mice, beavers, bears, weasels, wolves, and hares. Each animal comes with their own kind of cards, perks, and abilities and can augment your deck in different ways. If a party member dies, their cards will disappear from your deck too, which I found a clever way to heighten the stakes for players throughout a run.
You can add up to six members to your party in total throughout a run. Each character has a set of stamina and will points, which can be used to play different kinds of cards. While stamina is replenished every turn and used for active moves like gaining block or dealing damage, will points can only be used once per combat. They’re more often used for passive buffs, like dealing poison damage or gaining vigour points, which in turn allow you to up a character’s stamina points during a turn. In addition to this, each character can also equip their own unique armour, talent, and weapon cards, which adds even more complexity to your deck, your party, and the battles you engage in.