December 2016

12 Days of Gamesmas: Festive themes to celebrate the season with

Get pumped Aussies, it's Christmas time! (and Holiday time for those of us who do not celebrate Christmas). We may not live in a cold climate like our American and European friends do, but we still enjoy the festive spirit December brings us. When we're not splashing around in the sprinklers or watching the third re-run of Die Hard, we will be testing out our new gifts. For some of us, that means setting up a new console and loading up some new games! Read on


NieR: Automata Hands-On

From the makers of the obscure PS3 title NieR comes the next instalment in the Drakengard series, NieR: Automata. Continuing the story of the futuristic and distraught earth from the original game, NieR: Automata takes place some time after the fourth and final ending of NieR. Read on


Why 2016 was ‘Year of the Shooter’

There's no doubt that shooters are often the most anticipated and most popular commercially and critically, year in and year out. It's frustrating for those who don't value online multiplayer, as so many of these games are built around a social, competitive platform, often with enjoyment dictated by the communities who frequent them. Read on


November 2016

Kickstart Your Engines – November 2016

Crowd-funding's biggest and most successful gaming projects to emerge out of November 2016. With a mixed bag of genres that include a horror game, a strategy game, a platformer, an exploration game and a visual novel; November will have something for everybody. Read on


PAX AUS Indies 2016: Blockpocalypse

Debuting last year at PAX AUS 2015, having just gotten onto Steam Greenlight, one year on and Blockpocalypse is moving forward in strides, having just released to the public via Steam Early Access. Read on

PAX AUS Indies 2016: Siegecraft Commander

So much was happening at PAX AUS 2016 that it was difficult to know where to look first. Luckily Blowfish Studios had a setup in the PAX Rising area that was just perfect for drawing in the PAX-goers attention with their latest game. Read on


PAX AUS Indies 2016: Ticket to Earth

Ticket to Earth is a fantastic turn based tactical game. Containing elements of Final Fantasy Tactics and Puzzle Quest, this is one to keep your eye on. With a solid sci fi storyline underlying some colourful visuals and easy to pick up controls, I'm anxiously awaiting the mobile release of this game. Read on


PAX AUS Indies 2016: Wildfire

Essentially a 2D side-scrolling stealth game where your character is able to control the elements that surround you. The gameplay of Wildfire gives you a sense of connectivity to the world to create a stealth game unlike many I have seen before. Read on

PAX AUS Indies 2016: BrambleLash

BrambleLash is the debut game and brain child from new development studio ByteSprite; a spritely multiplayer co-op game with tactical team-and-swap strategy. Read on


PAX Aus Indies 2016: Forts

Having seen Forts at PAX AUS 2015, I was really excited to learn what had been updated since, especially now that the launch is imminent. In Forts, players build structures that can withstand enemy attacks whilst simultaneously destroying your opponent. Players have a variety of tools to enhance their fort and keep it upright, including offensive units, defensive structural add-ons and an upgradable tech tree. Read on


PAX AUS Indies 2016: The American Dream

Live The American Dream, where guns are hands but you still gotta get through your day, in this whimsical VR shooter from Melbourne-based indie Samurai Punk. I was able to get hands on with the demo as well as have a chat with Justin and the guys at PAX Aus 2016. Read on

PAX AUS Indies 2016: Primal Carnage: Onslaught

Us lucky Aus PAX-goers were the first public test subjects for Primal Carnage: Onslaught, the VR iteration of the dinosaur wave-shooter Primal Carnage: Extinction under collaboration with Melbourne developers Pub Games. Read on


PAX AUS Indies 2016: Damsel

While the AAA releases at PAX AUS were a bit lacking this year compared to previous years, the Indie developers in the PAX Rising area definitely picked up the slack for us, with a massive array of emerging and successful talent on show. I was very lucky to be able to interview one of those talents last weekend. Screwtape Studios are the brain-child behind one of the games that highlighted my entire PAX experience: Damsel. Read on


PAX AUS Indies 2016: Death Squared

Death Squared is a cooperative puzzle game where you play as cuboid robots who are attempting to reach separate exits without accidentally killing each other; putting friendships and problem-solving skills to the ultimate test! Read on


PAX AUS Indies 2016: Abi

Abi is the story about quite possibly the cutest tiny robot in any media since Wall-E. A heavily story-driven, 2D side-scrolling puzzle game, Abi is set in a world that used to be full of life. Read on


As soon as Luke and I picked up our controllers for CHROMA SHIFT, we were instantly dumbfounded about what we were doing and what the purposes of the game was. Little robots jumping around, falling off ledges , changing colors, dying, re-spawning... basically, we were a mess. But it didn't take long for us to find our feet. Read on

PAX AUS 2016: Final War TCG

Final War is a new TCG that has been developed and created right here in Australia that stands out from the crowd with some interesting play and mechanics. Wielding a 50 card play deck and drawing on fate (quite literally) every round, this was an awesome addition to PAX 2016. Read on