“While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge.”
There are five main elements of the game that Ubisoft will focus on to make the battle royale “a game everyone can play and enjoy.” Here is what the company is hoping to change:
- Combat Comfort: Though they did want a “high skill ceiling” for the game they realise now that it and the floor are way too high. This is leading players to have difficulty with aiming, tracking and ultimately damaging and eliminating players. They have noticed this is especially hard for console players.
- Onboarding: This is the term for new players joining the fray and is also being changed. Ubi feels that they have not done enough to “protect newcomers” and “provide training activities to help them become proficient with the game.”
- Game Modes: The game’s modes such as Crown Rush is said to be “quite unforgiving” so they will be introducing a respawning system and “deathmatch” style game modes. This will help with providing player with “a variety of formats in terms of activity and match size.”
- Player Goals: Ubi have learnt that there aren’t enough medium and long-term goals for players and therefore they don’t have the motivation to stick around and continue playing. Season 2 of the game will see an introduction and first version of their “Player Ranking system” which will bring “more progression systems and match-to-match flow improvements.”
- Cross Play: Though Ubisoft had intended to bring in cross play at a later date, they now feel that by bringing it in earlier it will “help address the current issues of lobby size.” Yay to that!
To bring in these changes in quickly and efficiently, Ubi are redirecting their team into a “cell-based format.” Rainbow Six: Surge did similar and the Hyper Scape team hope to follow in their successful footsteps. Each team will focus on one of the above five areas which will “allow greater focus and autonomy in tackling the work ahead.”
As Season 2 is literally days away, the team will be working on the above fixes and also bringing in even more updates then they did during Season 1. They are urging players of the game to keep on providing them with feedback so that they can make even more improvements to the game where needed.
Hyper Scape is free to play on PC, PS4 and Xbox One. Season 2 kicks off on the 6th of October 2020.