Supermoves is a super-fun parkour game that nobody is playing

Posted on September 9, 2024

Parkour games are more on trend than ever before, so it’s surprising and a little strange that a fun one like Supermoves is flying under the radar. Promising to offer crazy parkour fun for up to 40 players in what can best be described as a Mirror’s Edge and Fall Guys hybrid, Supermoves lets you grind on rails, soar from trampolines, wall run, swing on zip lines, and pull off gravity-defying flips across a massive playground of urban environments. It’s fast, fun, and feels pretty darn good.

Supermoves launched less than a couple of weeks ago but unfortunately has only achieved an all-time peak of about 50 players, which was the day the game launched. It offers a single-player mode that has you coming to grips with its various parkour systems, but with trailers showcasing potential multiplayer chaos, it’s a shame that the online community hasn’t gotten around it yet. At only $21.95 AUD, it’s still competing with other free games of course, but with a variety of games and a fairly slick style, Supermoves should be getting more love than it currently is.

Parkour is, inherently, a lot of fun, and something that I would never try and do in real life for serious fear of hurting myself and my 140kg frame. Supermoves creates the feeling of exhilaration that I imagine you get from doing it in real life, but without the risk of serious injury or death, which is wonderful. Particularly in first-person is where Supermoves really shines, and levels all look colourful and gorgeous to run, jump and dive through. When you’re chaining together fluid runs and nailing faster times on specific levels, it’s incredibly satisfying and offers a lot of variety that speed runners will surely love.

Supermoves

Beginning in local gyms before progressing your career in proper races and tournaments is aimed at celebrating the “art of freerunning”, and Supermoves accomplishes that in spades. But no matter how much I play by myself, I can’t help but feel like the experience would be bolstered greatly by a bustling online community, which it just doesn’t have at this stage. The potential of a 40-player race against other players online across the eight different game modes (like battle royales, obstacle courses and more) sounds entirely thrilling. The pace of your human character here is much speedier than the beans in Fall Guys, so the idea of a nail-biting parkour finish is enticing. But, right now, lobbies are empty and tournaments feel more like a race against yourself, which is a bummer.

You can even build your own parkour course in the Makea Editor, design races, remix existing levels, or make brand-new ones. I’m not one for level-creation at the best of times, but I found that it was fairly easy to slap together even something basic. I know that folk more inclined than I will be able to create some doozys, and obiously you can use these courses with your friends online, simultaneously, and share your creations. All the tools are here for a fairly fleshed-out experience if level creation is in your wheelhouse.

Supermoves

I can’t deny that Supermoves is a little rough around the edges; talking with lifeless NPCs in the campaign mode isn’t very appealing, and I can’t recommend playing it for long in third-person mode as it just feels a bit janky. But if you stick to the first-person parkour chaos, and perhaps rally some friends around checking it out too, there’s plenty of amusement to be had.

Supermoves is available now on Steam, and you can check out a free demo there as well if you’re unsure. If you’re a parkour lover, I can’t think of a game you’d enjoy more than this.