In MediEvil, you play as an undead skeleton by the name of Sir Daniel Fortesque. You’ve awoken some 100 years after a great war and learn your previous sorcerer foe Zarok, too has returned. He’s casted a spell over Gallowmere, where the game is situated, and the world is now stuck in an endless night. You must fight through Zarok’s undead army and rid Gallowmere of this curse, protecting the souls of those still living. From here, you’re on your journey and you’ll see some great and creepy locations. Haunted graveyards, cornfields and even some castle ruins are some of the highlights. However, not all of this is smooth sailing.
It’s clear developer Other Ocean Emeryville have a lot of love for the original. The game, despite it’s creepy and sometimes grotesque nature, looks pretty. Cut-scenes are gorgeous, and the in-game world oozes with eery personality. It really helps to further realise the world of Gallowmere in comparison. They even went as far as to hire original score composer Andrew Barnabas. All of this helps to paint the world of MediEvil in a more stand-out way than ever before.
Most of the fun I had in Gallowmere was growing my arsenal. Kill enough enemies in a level and their souls will fill up a chalice you can collect before a level’s end. Do this successfully and you get thrusted into a hub world known as the Hall of Heroes. Here you see your chalices collected so far on a table but more importantly, you can make an offering to the various statues of past Gallowmere heroes. These interactions are always fun and humorous and come with plenty of personality. At the end of that, you’re rewarded with that sweet sweet loot. This is undoubtedly where I got most of my enjoyment out of the game.