The range of weapons are standard fare. You start each mission with a primary weapon (sniper rifle), a secondary weapon (assault rifle, SMG, Shotgun), and a sidearm (pistol). The range of sniper rifles is great, but the weapon information proved to be somewhat lacklustre. You’re provided with the usual damage, range, and stability stats, but that was unfortunately it. There was no short summary of each weapon and as such I couldn’t really determine which weapon would prove best to take into battle.
I would like to have seen some improvement in this area, as your weapons are key to completing goals. You can generally modify weapons with attachments, but this made things a little more confounding. A sniper rifle may have better damage but reduced noise isolation in the weapon purchase screen, for example, but as you can modify the weapon and add a silencer it made the second stat a little pointless.
In addition to your weapons, you can also equip various gadgets. These range from the usual assortment of grenades, EMPs, and medkits, through to a very handy drone that can be used to survey the area without leaving your cosy little hiding spot.