There’s also plenty to see and do in Minecraft Dungeons, despite the game’s six hour or so campaign that’ll pass you by in a flash. Secret missions are unlockable, and levels are filled with treasure to be found in nooks and crannies. Power levels and ramping difficulties are present too, creating an emphasis on replayability that I can’t wait to get stuck into with more friends in the future. Oh, there’s even treasure piggies in levels with a chest of loot on their back, as well as a cute homely little Minecraft camp and house as your hub world. Visiting back here between levels to trade my precious emerald loot for weapons or artefacts was simply adorable.
Plenty of fun can be had in Minecraft Dungeons. Teaming up with friends to take down some big foes, new or old, or scoring some sweet loot all are more than enough to keep the player busy. Making the game smaller in scope and ambition definitely has made for a better product but there are still some lingering wishes I have for the game. Crafting, mining and building, all the things Minecraft was built off, really aren’t present in the game at all. I would love to see ways for these mechanics to be incorporated. Whether it be select spots you can build bridges to access somewhere new, breaking down certain walls for hidden loot, or maybe even using these mechanics to solve puzzles would’ve added just that little bit it needed.