In the 40 odd years gaming has been around, there’s been a seemingly never-ending struggle to nail a good superhero video game. I think I speak for everyone when I say 2018’s Marvel’s Spider-Man from Insomniac is one of the best forays. Marvel’s Iron Man VR is the next game the comic book company have proudly put their name behind. A more immersive, first-person virtual reality approach is definitely something new for the genre but does it stand among greats?
Like many Iron Man stories before it, the villain is someone from Tony Stark’s past that he has seemingly wronged in some way. In this case, it’s a mysterious, quite literal Ghost of the billionaire bad boy’s life. Yes, the same one that’s in MCU film Ant-Man and the Wasp. The eery, spectral like figure, is set on raising hell for Stark, reminding him of all the deaths the weapons he’s created over the years have caused. To be even more on the nose, they do so by possessing and controlling the same, old, Stark Industries technology. As such, drones, tanks, airborne mines and the like are your threat. You’d be forgiven if you’ve heard this type of story before. Undoubtedly you have. Poor old Mr Stark just can’t escape his past.
The game’s personality comes as quite a pleasant surprise
For a VR game, the characterisation of Marvel’s Iron Man VR is quite deep. Tony, though not performed by Robert Downey Jr, is still as charming as ever, with the shared chemistry with Pepper Potts just magnetic. The friendly AI known as Friday is present and ever welcome too, with the trigger happy, hot-headed Gunsmith to butt heads and balance things out. Hell, this game even finds time to explore some of the PTSD Tony’s gathered over the years. That alone should be lauded in what is just an otherwise fairly simple VR game.