Truth be told, there isn’t much of a challenge in the game. Yes, there’s a time limit to levels and objectives but with a level head and some clear thinking, you’ll be golden. The closest you’ll come to a challenge is trying to get those coveted gold ranked timings in levels. By no means is timing limited when it comes to getting a silver or bronze ranking. A bronze ranking most of the time is “just get this done in under 15 minutes.” Easy peasy. However, gold rankings are tough to do. There were multiple occasions I thought my run in a level was near perfect, only to miss nailing it by a mere few seconds. Again, a hotkey for undoing actions would help greatly here.
Collectables in the form of pocket watches are randomly spread out in levels too. They’re by no means special; merely set dressing, meaning I rarely went out of my way to grab them. Still, the parts of my lizard brain that scream ‘completionist,’ wished I did.
I think what I have to credit Peaky Blinders: Mastermind for most is its level design. Areas in a majority of the missions connect in really smart and fun ways. Some saw the young Finn walking above catwalks, manipulating levers to open doors help his friends on the ground below. While his friends were following this path he laid out for them, Ada would be distracting guards. Maybe Tommy would persuade a guard to get a needed key. And hell, you can certainly bet Arthur and John were getting into a few fights of their own. Watching character movements and actions sync up really is rewarding to see in this game, especially when you consider the webbing, weaving and even verticality of the levels.
Some faults appeared here too. With the constant second by second swapping between both players and locations they are in, no doubt this asked for a lot of processing power. It shows. Quite a few times I’d control one character, check in on one across the map, only to go back to the first. Then, this original character was now stuck in a room with only a limited number of asset textures loaded. The rest were simply shrouded in darkness, hurting working out where I needed to go at that given time.