Starfield: Shattered Space Review – New moon, old problems

Reviewed October 7, 2024 on PC

Platforms:

PC, Xbox Series X|S

Released:

October 1, 2024

Publisher:

Bethesda Softworks

Developer:

Bethesda Game Studios

Shattered Space has now been released as the first, and so far only, expansion for Bethesda Game Studio’s spacefaring RPG Starfield, which released about a year ago. Letting the player explore the homeworld of the secretive House Va’ruun faction and introducing a few new enemy types to face, the expansion overall feels a bit lightweight in comparison to Bethesda expansions which have come before, and is unlikely to change your opinion on the base game or be especially enticing to anyone other than those really keen on more Starfield content to play.

Once you have installed the expansion, you encounter an unexpected House Va’ruun space station, the Oracle, orbiting a nearby planet. Once you dock with it and clear out the infestation of teleporting ghost soldiers, you are transported to Va’ruun’kai, the moon homeworld of the House Va’ruun faction. The capital city of Dazra has been wrecked by a mysterious explosion in the Scaled Citadel, carving a huge crater out of the city’s centre and the head of the High Council, Anasko Va’ruun, has gone missing. All the while, space and gravity around the calamity appear to be acting strangely. In typical Bethesda fashion, you are heralded as the potential saviour to Dazra’s future despite House Va’ruun’s insular culture, and recruited as a Vindicator to unite the different Houses so that they can pool their resources to investigate the calamity and find out what happened.

It isn’t the worst bunch of missions, and they provide a decent number of classic Bethesda moral choices and factions to side with. It was somewhat nice to learn a bit more about House Va’ruun society, particularly by giving them a bit more nuance via internal conflicts regarding devotion to the Great Serpent religion versus a more secular approach to integrating better into the Settled Systems society. That said, the expansion’s scope remains disappointingly small, ending on a climactic choice that doesn’t have any noticeable impacts once the mission has concluded. At only eight main missions, it’s also pretty short, however, there are a number of optional sidequests to pad out the expansion’s content if you’re seeking to try out everything that Shattered Space has to offer.

The expansion doesn’t really have any particularly notable NPCs to draw the player into the alien setting either; even Andreja, your companion from the base game with ties to House Va’ruun in her backstory, doesn’t get particularly additionally expanded upon or have all that much to say about returning to her home aside from a few unique dialogue options. While the expansion’s reveal trailer teased a sort of cosmic horror angle, the missions aren’t especially scary, with the exception of one or two tense moments.

“The most disappointing aspect of Shattered Space was how little of it felt especially fresh after playing the base game.”

Once you’ve landed on Dazra and been initiated into the Great Serpent religion in order to begin your investigation, you are then tasked to perform odd jobs for each House to bring them together so they can assist in accessing what remains of the Scaled Citadel and find out what happened to Anasko Va’ruun. The most disappointing aspect of Shattered Space was how little of it felt especially fresh after playing the base game. There are a few new enemy types, most prominently teleporting vortex enemies who zip between cover and a more tanky, melee-focused variety of Va’ruun zealot.

In general, however, you’re still mostly assaulting mines, factories and pumping facilities, shooting anything that moves and looting anything not tied down. With the exception of a new craftable grenade type, there are no major new weapon types or Starborn powers to really shake up how you play. Considering previous Skyrim and Fallout expansions often included new Shouts or base-building mechanics, the lack of such in Shattered Space feels like a real missed opportunity.

In particular, if you are a fan of Starfield’s space combat, you may be a little disappointed to know that Shattered Space takes place almost entirely on a single map, within Dazra and its outskirts. While this fortunately gives the expansion’s content a sense of location, compared to how small the rest of the game feels considering the emphasis on fast-travelling across star systems, it feels a bit disappointing that there isn’t really anything to do in the rest of the new star system that you get access to. Not only is there no space combat to engage with, but there also isn’t anything to do on any of the other explorable moons aside from the usual procedurally generated exploration. Ironically, this also negatively impacts any player who picked the Serpent’s Embrace trait during character creation due to lacking opportunities to grav jump, meaning that player characters raised in the House Va’ruun religion are going to find the content more challenging unless they take regular joy rides across the galaxy in between missions.

Similarly to Cyberpunk 2077: Phantom Liberty, this expansion coincides with some free quality-of-life improvements for the base game. Having not played much of Starfield since its release last year, Shattered Space was a nice opportunity to experience a lot of the free updates which have steadily improved the game since launch. While the revamped maps have been a godsend, the main new addition that has changed the game’s exploration is the Rev-8, a ground vehicle that you and your companion can use to get around. I quite liked the Rev-8, for the most part; it controls a bit better than the Mako from Mass Effect, and its boost jets and laser cannon made it easy enough to rely on to explore the area around Dazra.

Dazra is an interesting enough new location to explore, if only for how unique it feels on a visual level. Of all of the inhabited cities in Starfield, Dazra is the one that feels the most appreciably alien, such as its overwhelmingly purple-tinged atmosphere, the multicoloured auroras that streak the sky, as well as its vibrant flora, with the explosion of the Scaled Citadel frozen in time dominating the landscape.

Starfield finally feels like it is fulfilling its promise of inhabiting alien worlds, even if the unique conceit of Dazra’s crater being surrounded by floating anti-gravity bubbles feels like an underutilised mechanic. They are clustered around areas you don’t explore much anyway, resulting in most of the terrain being functionally similar mechanics-wise to what you’re accustomed to on other planets. If the whole outskirts were inflicted with these pockets of variable gravity, it would have made it a more interesting place to navigate overall, rather than simply more of the same.

While the teleporting phantom enemies could be kind of annoying to defeat, often by artificially prolonging fights by teleporting back and forth instead of actually engaging me in combat, I didn’t find Shattered Space too challenging in general, despite tackling it well below the recommended character level of 35. That said, the game’s spotty enemy AI certainly didn’t hurt in terms of difficulty; many times, enemies just stood there not moving while I filled them with lead. On that note, the expansion is pretty buggy in general, even by Starfield standards, with cutscene oddities like companions turning invisible or randomly floating into the sky being not uncommon occurrences. While Bethesda fans are probably familiar with this by now, maybe don’t approach Shattered Space looking for the most polished of experiences.

5

Average

Positive:

  • Getting to learn more about House Va'ruun is nice
  • Dazra is one of the most visually appealing Starfield locations yet

Negative:

  • Scope feels disappointingly small
  • Anti-gravity pocket mechanics feel oddly underutilised
  • Rather buggy, even by Starfield standards

The kindest thing I can say about Shattered Space is that it’s “just more Starfield”, and if you wanted more missions and story content, then this expansion delivers. However, if you didn’t enjoy the base game very much, Shattered Space doesn’t provide much reason to return. If you wanted a colourful new planet to roam around and a couple of new scripted story missions to expand your experience with Starfield, Shattered Space certainly provides that. However, with few particularly unique missions that stand out from the main game, and an overall lack of new mechanics, interesting new narrative content, or polish, only the most diehard of Starfield fans are likely to get much out of it.