Loco Motive Review – Paying homage to the greats

Reviewed November 30, 2024 on PC

Platforms:

PC, Nintendo Switch

Released:

November 21, 2024

Publisher:

Chucklefish Games

Developer:

Robust Games

A game doesn’t have to reinvent the wheel to be an excellent title. In fact, sometimes what we want from a game is something completely familiar, something comfy that we can throw ourselves into and know exactly what to expect. Loco Motive gives us exactly that in this pixel-art point-and-click comedic adventure that harkens back to both Agatha Christie mysteries and LucasArts adventure games.

An old-timey first-class train carriage. A rich old lady with mysterious finances. A missing will. Multiple suspects. As many times as this combination of tropes shows up in mystery titles, I will never tire of them. Practically all of these conventions owe their popularisation to Agatha Christie, the famed mystery novelist. Loco Motive prevents itself from feeling derivative, though, by paying duel homage to the adventures of LucasArts as well. Three different protagonists work alone and together to find the culprit behind the machinations of the deadly train journey. The game is separated into different sections as all three protagonists play out their actions aboard the train before, during, and after the murder. It culminates in its final parts with all three protagonists working together.

Each of our three protagonists is likable for different reasons. Protagonist number one is Arthur Ackerman, the victim’s state lawyer, who has an adorkable passion for paperwork and is a bit corny. Number two is “Detective” Herman Merman, a failing novelist with a flair for the overdramatic. Finally, Diana Osterhagen is a secret operative keen to prove herself on her first mission working for the American tax office’s secret service. All three of them find themselves on board the Orient expre- I mean, the Reuss Express- for their own reasons, but they all revolve around Lady Unterwald, the elderly and extremely rich victim.

The mechanics at use are your standard fare for the modern point-and-click: pick up anything that isn’t nailed down, use [item] on [different item], and talk to the colourful cast of characters on board. And colourful they are! They stay just shy of over-the-top, while still being written and performed as well as any LucasArts classic from the old days. Of the three protagonists, the voice performance of Herman Merman takes the prize as most entertaining.

The highlight of the game in my book is when you shift perspectives from Authur to Herman, where you play through the events immediately preceding Arthur’s. As you go, more and more puzzle pieces that didn’t fit as Arthur falls into place as Herman. This is a genius way to lay some subtle clues on what you need to do as Herman, as you’ve just spent a lot of time as Arthur cleaning up his mess. It’s also, obviously, hilarious. By the time you switch to Diana though, it doesn’t seem like there’s enough of the runtime left to do this again, which is a bit of a shame. I would have liked to have seen more equal time between the characters, and more of the time weighted towards the three working together, as this is where the gameplay stands out among the thousands of other point-and-clicks out there.

Often, it seems as though so many modern point-and-click adventures use pixel art graphics just because that was the art style de jour for those LucasArts and Sierra masterpieces from which many developers find inspiration. Now that there are so many pixel art adventures, it’s hard to call any one of them a deliberate homage, but there is something about Loco Motive that feels especially Monkey Island.

“I was chuckling throughout the entire game at the goofy scenarios and the jokes.”

I don’t believe it’s a deliberate homage, but here is something in the humour of this game that brings me right back to causing everyone problems as Guybrush Threepwood. As you might expect, there are a lot of dialogue choices, most of them not strictly required to progress through the game. But I didn’t miss a single line; I was too busy chuckling throughout the entire game at the goofy scenarios and the jokes, and the top-quality voice acting totally clinches it. There are many different kinds of characters on board with different accents, and all of them sound convincing, which is not achieved as often as many games like to think. A bad French or Aussie accent can deflate all energy in dialogue, but a good one adds an extra cherry on top.

Loco Motive looks damn good too. Pixel art may be the norm for point-and-click adventures, but Loco Motive shows some real mastery at it, offering smooth animations and a few detailed closeups. One very special touch is the soft pixels of dust that slowly fall from the ceiling of the musty old train. For some extra atmosphere, a Noir mode can be activated from the menu, turning the game into something from a 1920s moving picture in all of its greyscale glory.

Loco Motive’s puzzles are generally enjoyable, though not many of them stand out. Some of the puzzles are solved with convoluted solutions that require out-of-the-box thinking, but not always for the better. One puzzle required me to assemble a makeshift container big enough to mix a cocktail in; not a bad concept in theory, but frustrating when there’s a handy vase standing on a nearby window sill that would serve the purpose just as well. However, I can’t say that’s not part of the classic point-and-click experience. The classics are full of nonsensical solutions using your lucky dip inventory; the only question is if the game’s brand of logic lays the foundations for you to figure it all out. Loco Motive achieves this the majority of the time, and for the rest of them, there’s an extremely well-crafted hint system built into the game that will give you increasingly clear hints.

The most memorable puzzles come right at the end where the three protagonists finally work together, which I wish formed a larger part of the game. The parts they played solo are a necessary buildup, but when the time comes for the inevitable team-up, it feels like it’s all over too quickly. And without spoiling anything for you, I think the final reveal of “whodunnit” could have been a bit more climactic. The person behind it all turns out to be one of the first people you’d suspect, which is not what I’d call a reveal worthy of Agatha Christie; especially when there were more interesting pathways left on the table. In the prime example, a few items you can examine in the first parts of the game call attention to Lady Unterwald’s husband, who went mysteriously missing and whom she doesn’t like to mention. Then, the missing husband is reinforced again in the late game when exploring the Unterwald mansion. The payoff for this setup is…. nothing! The husband turns out not to be relevant at all. Oh no guys, I think you might’ve left your Chekov’s Gun on the train!

When it was time for the credits to roll, I still felt reasonably satisfied with the mystery’s conclusion, despite where I thought it could have gone bigger. In the end, Loco Motive leans more toward Monkey Island than Agatha Christie, and that’s ultimately to its benefit. Whether you’re a seasoned point-and-click veteran or not, this game is an easy recommendation.

7.5

Good

Positive:

  • Most puzzles are quite imaginative
  • Dry wit and humour reminiscent of Monkey Island
  • Gorgeous pixel artwork and audio design
  • Voice acting talent are all great and help sell the humour and drama

Negative:

  • Three protagonist mechanic should have been fleshed out more
  • The ending sequence wasn't as climactic as it could have been

Loco Motive is a comfy ride the whole way through. It’s good lookin’, it’s got a pleasant soundtrack, and the writing and voice acting are good for several chuckles. The way the stories of the three protagonists intermingle is a great concept that’s executed well enough, even if I wish it was a little more fleshed out. Still, fans of point-and-click adventure games have no reason not to add Loco Motive to their library.