Platforms:
PC, PS5, Xbox Series X|S
Released:
March 6, 2025
Publisher:
Electronic Arts
Developer:
Hazelight Studios
Hazelight Studios is back at it again, doubling down on their love for cooperative play with Split Fiction, a game that’s basically what happens when you take a sci-fi epic and a fantasy novel, mash them together in a blender, and crank it to eleven. Following in the footsteps of It Takes Two, this latest adventure throws you into a world where stories quite literally collide. With ever-evolving mechanics and some of the most inventive level designs in recent co-op gaming, Split Fiction is a whirlwind of creativity.
A genre-bending journey
In Split Fiction, you step into the shoes of Mio Hudson and Zoe Foster, two struggling writers whose wildly different artistic visions clash. Thanks to the shady Rader Publishing and its dastardly idea-stealing machine, their stories merge into one glitchy simulation where the pair go back and forth between each other’s stories. From there, they become cyberpunk ninjas riding neon bikes, chasing cats amongst magical floating castles, and encountering representations of their subconscious thoughts and feelings.
At its core, Split Fiction is a story about opposites colliding; Mio, the sharp-edged sci-fi writer, and Zoe, the fantasy-loving dreamer. Their clashing perspectives make for plenty of banter, but as the game unfolds, so does their emotional depth. Their debates over whether techno qualifies as “real music” or the merits of city life versus a rural upbringing lean heavily into trope territory. An odd couple dynamic that feels familiar, even a little tired at first. Still, Split Fiction knows exactly what it’s doing. The game revels in these contrasts early on, lulling players into thinking it’s a simple clash of creative visions.
Mio starts guarded, pouring her emotions about her life and father into intense, action-packed sci-fi stories where control and defiance rule. Zoe, on the other hand, embraces the beauty of imagination, using fantasy storytelling to hold onto cherished family memories and ignore darker experiences from her past. As they journey through each other’s worlds, they’re forced to confront and challenge their own beliefs, learning to see beyond their personal narratives. There’s even a moment where one of Zoe’s worlds allows Mio to embrace something softer, a break from her usual darkness, and it’s genuinely touching.
Their dynamic shines through how naturally their growth is woven into the gameplay. The way their distinctive styles shape the world and how they start influencing each other’s stories adds layers to their development without slowing things down. The game also cleverly plays with childhood fears and memories, bringing a sense of wonder and nostalgia to their evolving bond. Some emotional beats certainly hit harder than others depending on who you are but the journey these two take together makes Split Fiction a special experience.
“…a heartfelt exploration of why we tell stories at all, packed with connection, humour, and a surprising emotional punch.”
The writing is razor-sharp, packed with humour and self-aware jabs at storytelling clichés. The game’s references strike a perfect balance between subtle nods and bold homages. One moment, you’re admiring a Dark Souls bonfire Easter egg, the next, sliding through the literal Sands of Time just like Prince of Persia. It embraces its influences unapologetically, celebrating the stories that shape us while reinforcing its own themes of creativity and artistic struggle. What starts as playful jabs at the writing and storytelling creative process transforms into a heartfelt exploration of why we tell stories at all, packed with connection, humour, and a surprising emotional punch.
In contrast, the big-bad Mr. Rader is a walking corporate villain cliché, but not in a good way. His motivations are simply to make money/steal ideas through his future-tech machine, his actions are nonsensical towards his ultimate goal, and his menace feels more like a cartoonish afterthought. He flip-flops between generic evil CEO and bumbling executive, making decisions that seem designed more for plot convenience than logic.
The game’s fantastical worlds thrive on absurdity and cliches that make sense within those spaces, but the real-world framing with Rader lacks that same energy or coherence. After the 15 hours it takes to complete the story, his role boils down to instigating the simulation glitch and then periodically resurfacing to make threats, feeling like an easy way to stitch it all together. While Split Fiction nails its imaginative storytelling inside the simulation, the outside world drags behind, weighed down by an uninspired villain who’s neither compelling nor memorable.
Perfecting co-op gameplay
True to Hazelight’s style, Split Fiction is a game that demands teamwork. One minute, you’re navigating a high-speed hovercar chase with one player steering while the other fires at enemies and obstacles ahead; the next, you’re solving a puzzle by matching patterns to unlock a giant gate to an ice palace. Each level centres around fresh mechanics for Mio and Zoe that even evolve within themselves, keeping these admittedly long missions with a mix of action, platforming, and puzzle gameplay engaging all the way through. Designing each world with so many gameplay twists for each character and still making it feel cohesive results in one of, if not the best, use of cooperative play in a video game.
Mio’s high-tech gadgets (jetpacks, gravity shifting, laser shields) contrast beautifully with Zoe’s fantasy (fireballs, vine-swinging, shapeshifting creatures). The game forces you to rely on each other in both tough and immensely satisfying ways. Want to get through spikey flowers in a river? Mio transforms into a fish and dives into the water to move a platform for Zoe to hold onto. Or perhaps Zoe’s exosuit can gravity push a little drone that Mio can hack with her nano-tech ability. This is the majority of the gameplay and the synchronicity that makes Split Fiction such a delight.
“Designing each world with so many gameplay twists results in one of, if not the best, use of cooperative play in a video game.”
Despite the ever-changing mechanics, Split Fiction remains intuitive. It constantly introduces new ideas, but they’re designed to be picked up quickly, making it easy to drop back in after a break without feeling lost. The game doesn’t expect you to remember every past ability or mechanic, instead focusing on what’s relevant in the moment.
That said, Split Fiction is absolutely not beginner-friendly. It demands a solid grasp of video game controls, often playing on well-worn conventions in ways that assume prior gaming knowledge. While there are unlimited lives, respawning isn’t always forgiving. Sometimes, you’ll be thrown back into a precarious spot mid-battle amid a falling platform or a troll attack and die immediately again. If you’re not familiar with platforming physics, timed button presses, or quick reflex challenges, this game won’t hold your hand. It’s a love letter to gaming, by gamers, for gamers. It’s rewarding for those who get it, but potentially frustrating for those who don’t.
Two against one
The boss fights in Split Fiction are a masterclass in smart co-op design, each encounter pushes beyond the usual three-phase format. From a dance-off with the Monkey King to a chaotic battle against the Parking Inspector, every fight evolves in surprising ways by shifting perspectives, altering mechanics, and keeping you on your toes. A standout is the roller truck boss, where you fight on Akira-style motorcycles before launching off a ramp to land a final shot mid-air. In our playthrough, we crossed paths in slow motion, both firing at the same time for a cinematic, fist-pumping moment. The comedic writing, thrilling action, refreshing challenge, and reflection of the narrative make these moments stand out. Split Fiction’s boss fights have been some of the most memorable I’ve played in a long time.
“From a dance-off with the Monkey King to a chaotic battle against the Parking Inspector, every fight evolves in surprising ways…”
Side quests are great distractions; they focus on a unique theme and are littered with little objects or characters to interact with, like hidden references to other games or potion-making antics that turn you into storm clouds. You can extend these 5-10 minute sections into more than half an hour just by messing around with your partner, getting absolutely sidetracked from the main mission. They are designed around fun gameplay, curiosity, and multiplayer antics.
The final mission of Split Fiction is an ambitious, sensory test that intriguingly subverts traditional video game conventions. While its mechanics take some adjustment, once they click, the payoff is a satisfying climax. Forcing you to rethink interacting with the game, making for a finale that is challenging and narratively fitting. However, that learning curve really isn’t going to be friendly for some players and will frustrate some, especially in high-stakes moments.
Stunning sights and sounds
Hazelight Studios has always pushed the boundaries of co-op gaming, but Split Fiction might just be its most visually and audibly striking game yet. With Unreal Engine 5 at their disposal, Karl Löwenberg, Jacob Larsson, and their art teams have crafted a true spectacle playing on the PlayStation 5. Mio’s neon-soaked cyber cities pulse with electric energy while Zoe’s painterly fantasy landscapes feel like a living storybook. Later in the game, certain mechanics evoke the visual innovation of Ratchet & Clank: Rift Apart’s universe tears, making for some visually mind-bending moments.
“… every laser blast, dragon roar, and glitchy artifact is crisp, immersive, and expertly layered.”
The soundtrack is just as ambitious. Prolific Swedish artist and composer Gustaf Grefberg returns to lend his signature touch, blending pulse-pounding synthwave for sci-fi sequences with sweeping orchestral scores that bring the fantasy world to life. While they differ between worlds, those with a keen ear will notice the motifs and similarities that connect the score. The audio design, led by Philip Eriksson and his team, is equally detailed with every laser blast, dragon roar, and glitchy artifact being crisp, immersive, and expertly layered.
Voice acting is another highlight. Elsie Bennet (Zoe) and Kaja Chan (Mio) infuse their performances with humour, heart, and the perfect dose of friendly rivalry. While Mr. Rader’s character doesn’t quite land, Ben Turner nails the voice of the power-hungry CEO, delivering just the right amount of corporate menace.
9.5
Amazing
Positive:
- Fun and ever-changing co-op gameplay
- Smart blend of sci-fi and fantasy realms
- Fulfilling exploration of Mio and Zoe's character
- Looks and sounds excellent
- Creatively plays with conventions and tropes
Negative:
- Villian is underwhelming
- Not beginner friendly
Split Fiction is Hazelight Studios at its most ambitious, delivering a bold, inventive co-op adventure that pushes boundaries. Every level introduces fresh mechanics, keeping gameplay dynamic and challenging. The writing is sharp, the world design is stunning, and the boss fights are some of the most creative in years. While the villain falls flat, the emotional depth of Mio and Zoe’s journey makes for a compelling story about creativity, identity, and collaboration. It’s a must-play for co-op fans who love a challenge. Hazelight Studios proves once again that no one does co-op better.