Platforms:
Xbox One, PS4, PC, PS5, Xbox Series X|S
Released:
May 30, 2025
Publisher:
Bandai Namco Entertainment
Developer:
FromSoftware
Elden Ring Nightreign is the spinoff no one expected but instantly makes sense. FromSoftware goes full experimental, tossing out slow-burn exploration for something faster, tighter, and more frantic. It’s a roguelike remix of the Lands Between where you sprint through 30–45 minute co-op runs, grab loot on the fly, crush bosses, and take down a big bad Nightlord before time runs out. The soul of Elden Ring is still here, but the rhythm has changed, and it hits hard.
Echoes of the Nightfarers
Elden Ring Nightreign trades FromSoftware’s usual cryptic lore for something more straightforward and character-focused. Instead of one big sweeping campaign, the story is told through the personal arcs of the eight playable heroes with set abilities called the Nightfarers. Each one has a fractured past, and your job is to piece it back together in the Realm of Remembrance. By collecting playable “Remembrances” memories, you’ll slowly reveal who they were and how they ended up in this early version of the Lands Between.
Remembrances are short, sharp glimpses into betrayal, duty, revenge, or redemption, depending on the Nightfarer. Instead of digging through vague item descriptions or enduring vague questlines, you get bite-sized story beats tied to gameplay. While the big-picture story of the Nightfall, the cycle of war, and the corrupted Nightlords isn’t especially surprising, the smaller stories and rewards are engaging enough to keep you hooked.
“For a game built around speed and replayability, it’s a smart, digestible way to tell character-driven stories without slowing the action.”
This structure fits Nightreign’s roguelike nature perfectly. You’ll play the same map repeatedly, but switching characters gives each run a new purpose. You can track progress in your journal at the Roundtable Hold or pause a Remembrance whenever you want and return to it later. It’s surprisingly flexible for a FromSoft title and helps make every run feel like it’s moving something forward, even if you die early.
Still, the narrative is lighter than expected. Dialogue is often brief, and some Remembrance missions are little more than boss fights with a follow-up journal note. That works for a faster-paced co-op game, but those expecting rich, dense storytelling might find it underwhelming by FromSoft standards. Those who love it will be engaged with the few hidden unlocks and secrets to find. For a game built around speed and replayability, it’s a smart, digestible way to tell character-driven stories without slowing the action.
Treading a tarnished path
Unlike Elden Ring’s massive open world, Nightreign drops you into a tighter and dynamic zone called Limveld. You and two teammates land via a ghostly bird, then are given two in-game days to loot, level, and beat an impending ring of night, then fight your way to a final showdown against a Nightlord boss. You never want to be looting aimlessly for long. You must plan, move, and fight.
Progression happens at Sites of Grace, which are scattered across the map. Instead of fine-tuning stats like in the original, you’ll fly by these sites to quickly heal or level up a flat boost to health, damage, and ability scaling using Runes earned from combat. Levelling is very much streamlined. While hitting the level cap at 15 is incredibly challenging, hardcore build-crafters may miss the old system’s depth. Yet, this system keeps the pace brisk and focused.
“Once you’ve done a few runs, it becomes easy to know what to target first and how.”
The world is built for this faster progression and smart risk-reward choices. You’ll want to detour for churches that grant extra healing flask charges, loot-heavy ruins, or dungeons guarded by tough minibosses with powerful gear. These landmarks make every route feel strategic, especially in the early hours when you’re still learning the ropes.
To try to keep things new, the game mixes up what’s inside these landmarks each session. Points of interest generally stay in the same spots, but the contents of wizard towers, castles, and ruins rotate. You’ll also encounter environmental events like lava pits, cursed fog, or Scarlet Rot-infested areas thanks to the “Shifting Earth” system. One run might have you dodging lightning mages in the centre compound, the next wading through a darkness brought on by a curse.
But at the end of the day, the core map doesn’t change that much. Once you’ve done a few runs, it becomes easy to know what to target first and how. That’s great for mastering the flow, but it risks turning later runs into muscle memory. Advanced players will have their routes optimised quickly. Without additional maps or major terrain shifts, the replayability could wear thin over time. Nightreign nails the roguelike structure early on, but it just needs a few more surprises.
Three Nightfarers, one dream
Nightreign’s biggest mechanical change is its speed. Movement is drastically speedier than in Elden Ring. You can sprint endlessly, vault over ledges, and forget about fall damage entirely. Combat encounters come thick and fast, chaining one after another with barely time to breathe. It’s a bit of a learning curve, but it completely changes how you play.
Instead of building a custom character, pre-set Nightfarers have their own passive traits, character skill, and Ultimate Art. It’s streamlined, but surprisingly deep, and every Nightfarer plays vastly different. Take the Duchess, a stylish glass cannon who zips around with a Bloodborne-style quickstep. Her ultimate gives temporary invisibility to the whole squad, which is very valuable for reviving allies. In one run, I paired her with Elenora’s Poleblade, and her character skill re-triggers recent damage. I popped her skill, vanished, and watched a Nightlord boss’s health bar vanish just as quickly. All Nightfarers have a strong role to play in a party of three, and the right composition requires clever planning.
“All Nightfarers have a strong role to play in a party of three and the right composition requires clever planning.”
Every character can wield almost any weapon, but their stats and skills make certain builds better than others. Wylder, the classic knight, feels tankier and slower, but has a grappling hook skill that lets him zip into fights. Meanwhile, the Guardian is the team’s support tank, with an AOE divebomb ultimate that can revive fallen teammates. If timed right, it turns a wipe into a win.
Loot and loadouts are where Nightreign leans into its roguelike roots. Weapons and gear drop from chests and enemies with classic colour-coded rarity of common, rare, epic, and legendary. You can hold up to six weapons at once, and each has passive effects that you can stack, from healing on hit to longer evasion after dodging. Building synergy is where the magic happens. One run, I found a staff that healed me with every spell and matched it with a Rune that boosted magic recovery. It felt like I’d broken the game in the best possible way.
Speaking of Runes, they form the backbone of each run’s build. Before every expedition, you can select a loadout of three Runes at the Roundtable Hold. These are modifiers you unlock across runs, and they range from boosting HP and flask potency to triggering damage buffs on perfect dodges. Some feel standard, others wildly specific, but finding synergies between your Runes, character skill, weapon drops, and Ultimate Art is where the real strategy lies.
Lords of the Lands Between
Where the world shines brightest is in its enemy and boss design. Nightreign populates Limveld with familiar Elden Ring threats, such as Tree Sentinels, Erdtree Watchdogs, and demi-humans, but gives them fresh context. Field bosses like dragons or Erdtree Avatars roam the map and can be taken on for major loot if your team’s strong enough.
You select a Nightlord to defeat at the start of every run. These major bosses are on the scale of Starscourge Radahn and act as final tests of your team’s build and coordination. Coming up against the very first Nightlord, Gladius Beast of the Night, sent me into shock. My crew had no idea how to handle this creature, especially when it splits into three and chases you down. However, you’ll quickly learn weaknesses and what loot to find in your expedition to take down these foes.
“Throwing three-player co-op into these battles makes boss fights exciting every single time.”
All bosses are varied and well-designed, often revising classic Souls enemies with new mechanics or co-op-oriented patterns. I was genuinely thrilled when my Day 2 boss turned out to be none other than The Duke’s Dear Freja from Dark Souls II. A clear nod to longtime fans. FromSoftware has sprinkled in more than a few moments of fan service, and Nightreign is a true celebration of Souls-like boss fights.
Throwing three-player co-op into these battles makes boss fights exciting every single time. You’ll be pinging locations, syncing ultimates, and reviving teammates by landing melee hits mid-fight. When your Guardian lands a clutch divebomb to bring back two downed allies, or your Duchess doubles a massive bleed ailment that melts a boss’s health bar, it’s clear how well Nightreign is built for team-based chaos.
A storm of performance
For the most part, Elden Ring Nightreign runs like a dream on PlayStation 5. Everything still has that tight, responsive feel you’d expect from a FromSoftware title. Dodging, striking, and casting spells all feel snappy and satisfying, even with the speed cranked up.
That said, online play isn’t perfect. In one match, enemies froze mid-attack, loot didn’t show up, and my teammates were sliding around like they were on ice skates. Worst part? I couldn’t quit without being penalised. The game gave me a warning about leaving too many sessions and then booted me to the main menu over and over, thanks to ongoing connection errors. So, I was trapped in a cursed multiplayer limbo waiting for the issues to resolve or the game to end. Matchmaking can take up to 10 or 15 minutes, too. Hopefully, that smooths out once more players hop in post-release.
“…giant spiders, molten wolves, and disturbing humanoid horrors. All are illustrated with the close attention you’d expect.”
Visually, Nightreign is a remix of familiar parts from Elden Ring, but it still finds ways to stand out. The storm-wracked realm of Limveld pops with eerie mountains in the distance, blood-soaked plains, and dark dungeons lit by torchlight. It might be a reimagined map, but there are still moments that look genuinely cool, especially when you’re mid-boss fight and the atmosphere shifts around you.
Character and boss design are a highlight. Each Nightfarer has a distinct look and vibe, from heavy-armoured bruisers to nimble spellcasters, and their animations match their personalities perfectly. Even their dodges are distinctly different, demonstrating the attention to detail. Bosses are just as wild and grotesque as you’d expect from FromSoft, with giant spiders, molten wolves, and disturbing humanoid horrors. All are illustrated with the close attention you’d expect.
While has new tracks from Shoi Miyazawa, Soma Tanizaki, Yula, Kitamura and Tai Tomisawa, it does reuse Elden Ring score or at least parts. The music takes a more ambient approach and still lands during the big moments. Audio feedback is solid too, weapon swings, magic bursts, and monster screams all hit with the same weight. Voice acting for each character is mostly limited to a few lines of dialogue with a few exceptions, but fitting performances match the tone. The overall audiovisual package is essentially the same, if not nearly identical, to Elden Ring.
8
Great
Positive:
- Fast, fluid roguelike gameplay
- Great co-op integration
- Strong boss and world design
- Variable playstyles and abilities
- Rewarding upgrade system
Negative:
- Network and matchmaking issues
- Limited story depth
- Map layout might become dry
Elden Ring Nightreign is a faster, roguelike remix of the Souls formula that swaps deep exploration for co-op urgency. Combat is more agile, pacing is relentless, and boss fights thrive on teamwork. Still, not every change lands. FromSoftware’s familiar connection issues can spoil a good run, the storytelling lacks expected depth, and the Limveld map may be mastered very quickly. Overall, Nightreign delivers exciting high-speed battles and rewarding experimentation. It’s a bold spinoff that breaks the rules and mostly gets away with it.