January 2017

1-2 Switch Hands-On

1-2 Switch, one of the few launch titles for the Nintendo Switch when the console arrives on March 3rd, is an attempt at showcasing the newest console with a range of party games, not unlike Wii Sports for the Wii and Nintendo Land for the Wii U. We had a chance to get our hands on several of the mini-games involved in the package this past weekend at the special Nintendo event here in Melbourne, and the results are a bit of a mixed bag. Read on


Nintendo Switch Hands-On

Friday saw the announcement we'd all been waiting for; firm details on the Nintendo Switch. A release date of March 3rd and an Australian RRP of $469.95 raised lots of questions, especially with large chunks of the presentation focusing on the Joy-Con controllers and their capabilities. On Saturday, we were lucky enough to attend a media preview to be able to test it out for ourselves; after a few hours of time spent with the consoles feature-set, we have a firmer opinion on whether or not it's worth investing in. Read on


Kickstart Your Engines – December 2016

Crowd-funding's biggest and most successful gaming projects to emerge out of December 2016. It's the end of the year and we always want to go out with a bang. Check out the cream of the crop for December as we wrap up a big year of crowd-funded games. Read on

December 2016

Everything we know about For Honor

Here's what you probably already know: For Honor is a third-person melee combat game that features intense battles between Vikings, Knights and Samurai. Since the game was initially announced at E3 2015 I've been chomping at the bit to know more; with a firm release date of February 14th, things are really coming together for the new IP and it's feeling like more of a must-play with each update. I even have managed to get my hands on it a couple of times to play it for myself - so with that in mind, let's get stuck into everything we know about For Honor. Read on


12 Days of Gamesmas: Festive themes to celebrate the season with

Get pumped Aussies, it's Christmas time! (and Holiday time for those of us who do not celebrate Christmas). We may not live in a cold climate like our American and European friends do, but we still enjoy the festive spirit December brings us. When we're not splashing around in the sprinklers or watching the third re-run of Die Hard, we will be testing out our new gifts. For some of us, that means setting up a new console and loading up some new games! Read on


NieR: Automata Hands-On

From the makers of the obscure PS3 title NieR comes the next instalment in the Drakengard series, NieR: Automata. Continuing the story of the futuristic and distraught earth from the original game, NieR: Automata takes place some time after the fourth and final ending of NieR. Read on


Why 2016 was ‘Year of the Shooter’

There's no doubt that shooters are often the most anticipated and most popular commercially and critically, year in and year out. It's frustrating for those who don't value online multiplayer, as so many of these games are built around a social, competitive platform, often with enjoyment dictated by the communities who frequent them. Read on


November 2016

Kickstart Your Engines – November 2016

Crowd-funding's biggest and most successful gaming projects to emerge out of November 2016. With a mixed bag of genres that include a horror game, a strategy game, a platformer, an exploration game and a visual novel; November will have something for everybody. Read on


PAX AUS Indies 2016: Blockpocalypse

Debuting last year at PAX AUS 2015, having just gotten onto Steam Greenlight, one year on and Blockpocalypse is moving forward in strides, having just released to the public via Steam Early Access. Read on

PAX AUS Indies 2016: Siegecraft Commander

So much was happening at PAX AUS 2016 that it was difficult to know where to look first. Luckily Blowfish Studios had a setup in the PAX Rising area that was just perfect for drawing in the PAX-goers attention with their latest game. Read on


PAX AUS Indies 2016: Ticket to Earth

Ticket to Earth is a fantastic turn based tactical game. Containing elements of Final Fantasy Tactics and Puzzle Quest, this is one to keep your eye on. With a solid sci fi storyline underlying some colourful visuals and easy to pick up controls, I'm anxiously awaiting the mobile release of this game. Read on


PAX AUS Indies 2016: Wildfire

Essentially a 2D side-scrolling stealth game where your character is able to control the elements that surround you. The gameplay of Wildfire gives you a sense of connectivity to the world to create a stealth game unlike many I have seen before. Read on

PAX AUS Indies 2016: BrambleLash

BrambleLash is the debut game and brain child from new development studio ByteSprite; a spritely multiplayer co-op game with tactical team-and-swap strategy. Read on


PAX Aus Indies 2016: Forts

Having seen Forts at PAX AUS 2015, I was really excited to learn what had been updated since, especially now that the launch is imminent. In Forts, players build structures that can withstand enemy attacks whilst simultaneously destroying your opponent. Players have a variety of tools to enhance their fort and keep it upright, including offensive units, defensive structural add-ons and an upgradable tech tree. Read on


PAX AUS Indies 2016: The American Dream

Live The American Dream, where guns are hands but you still gotta get through your day, in this whimsical VR shooter from Melbourne-based indie Samurai Punk. I was able to get hands on with the demo as well as have a chat with Justin and the guys at PAX Aus 2016. Read on

PAX AUS Indies 2016: Primal Carnage: Onslaught

Us lucky Aus PAX-goers were the first public test subjects for Primal Carnage: Onslaught, the VR iteration of the dinosaur wave-shooter Primal Carnage: Extinction under collaboration with Melbourne developers Pub Games. Read on


PAX AUS Indies 2016: Damsel

While the AAA releases at PAX AUS were a bit lacking this year compared to previous years, the Indie developers in the PAX Rising area definitely picked up the slack for us, with a massive array of emerging and successful talent on show. I was very lucky to be able to interview one of those talents last weekend. Screwtape Studios are the brain-child behind one of the games that highlighted my entire PAX experience: Damsel. Read on