There are two different modes available to play through, each having their distinctive feel and varying game modes to entice players.
Modern mode, the most accessible to those coming from games like COD enables sprinting and aiming down sights, along with having the more usual respawn feature during matches. There is also the ability to increase certain stats on the fly when you obtain enough kills such as increasing fire rate or movement speed, which added a nice little touch to scoring more points.
Then there is Classic mode, which removes the ability to sprint and aim down your sights, along with having no respawns until the match ends, which makes for more precise tactical thinking as opposed to running in guns blazing. One classic game mode that helps to stand this title apart from its peers is Spectre mode. In this mode, one team is tasked with placing C4 in a designated spot, whilst the other team must stop them and gets to play as Spectres which renders them almost invisible relevant to their movement speed armed with knives only.
If a player stands still they become almost impossible to see, but a clever feature is that their breathing can still be heard if they are close enough to you, which can result in quite tense and exhilarating matches.
There is a balancing issue here though, as the Spectres knife isn’t an instant kill, so getting up close to the opposing team with their devastating weaponry can be quite difficult, though pulling off a kill as a Spectre does feel rewarding. These matches provided the most enjoyment for me, as they seemed to offer something a little out of the box and provided more of a fun experience that felt rather unique compared to its peer’s offerings.