Fairy Tail, the video game adaptation of the popular manga and anime series is just a short few weeks away. It’s a game I’m particularly excited about, even as a newcomer to the franchise, being quite impressed with a preview event’s demo late last year. With the release ever nearing, I got the opportunity to interview the game’s producer, Keisuke Kikuchi. I got some exciting answers about what to expect with the game.
One of the big questions that comes whenever adapting an anime and manga series as beloved as Fairy Tail, is how faithful it’ll be. In the game’s marketing alone, it’s been said that both fan favourite episodes as well as new originals will be featured. For fans, that’s an exciting promise. Just how will seeing some of the all time greats of Fairy Tail play out in a game format? I asked Kikuchi to elaborate on this, and got a nice little tease.
“In FAIRY TAIL, scenes from the anime and manga are realized in 3D which adds an additional layer of depth and texture. I think this provides a new flavor of ‘cool’ to the game overall. I hope players can try and compare the scenes from the anime and manga and the game for themselves as well.”
Frankly, I don’t think Kikuchi has to do much hoping. I can only assume that fans will have their eyes glued to every frame of the in-game translated anime and manga moments. After all, that’s what hungry fans did with Dragon Ball Z: Kakarot earlier this year. Isn’t it just enchanting seeing your favourite moments from your favourite series, all captured in a new light?
Even more enticing, is that Kikuchi also promises new and never before seen character dynamics in the game. ‘Special events’ will occur all throughout the game, which is a neat and new little excuse to get characters that wouldn’t otherwise interact to do so.