In addition to this, events and encounters are also dynamic in nature; the game features dynamic event generation through the world map, which means that no two Weird West playthroughs will be the same. Instead, event encounters come with different details depending on the player’s actions up until that point. In the devchat, the team described the game’s encounters as vignettes that change organically based on players’ choices. When it all comes together, Weird West seems like a game with a strong and unique identity and thrilling gameplay to boot.
This is an especially impressive feat considering Weird West is being developed by a team of twenty-five with only four artists. However, don’t be fooled by the Wild West jacket on the cover: the fact that many characters are decked out in cowboy gear doesn’t mean everything in the world is what it seems. After the first few minutes in the demo, we saw enemies ranging from Lovecraftian monsters to sirens, to your typical Wild West gang member baddies. “In a sense, this is the biggest game we’ve made so far,” Colantonio said. “The smaller art team allowed us to take more risks and have more fun.”
This sense of playfulness definitely comes through in the demo. The sheer variety of enemies, the visual style, and the contrast with other titles the team has previously worked on signalled that the WolfEye Studios team wanted to create a world they were inspired by and would enjoy exploring themselves. The game’s tone feels simultaneously unique but familiar enough to offer gaming veterans an idea of what they can expect. Just watching the demo had me itching to jump into the game myself. If that’s anything to go by, Weird West will certainly be a game that’s not to be missed when it releases later this year.
Weird West is set to release in European autumn 2021.